Hakan Aytac is a Senior Rigging Artist at Ubisoft, bringing extensive experience in 3D rigging across various companies. Hakan has previously held positions as a Lead Character Rigger at RETìnÃZE, where they led rigging efforts for VR/AR engine development, and worked as a 3D Rigging Artist at JumpStart Games, Liquid Animation, and Tarsier Studios, among others. Hakan holds a degree in Cevher Hazırlama MühendisliÄŸi from Istanbul Technical University.
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Canada
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