Kris DeMartini is a Staff Technical Artist at Tesla, contributing to the Autopilot Team since 2018. They have held various roles in the gaming industry, including positions as a Technical Art Director at Sledgehammer Games and Crystal Dynamics/Eidos Montreal, and as a Principal Technical Artist at 2K from 2015 to 2018. Earlier in their career, Kris served as a Lead Artist for notable projects like Kill.Switch and Tomb Raider. Their experience also includes working at companies such as Namco Hometek, Microsoft, THQ, and Konami.
Location
San Francisco, United States
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