Sylvain MINJARD has a diverse work experience in the software development industry. Sylvain started their career as a Gameplay Programmer at Kylotonn, where they played a crucial role in leading the development of the game Little Folk of Faeries. Sylvain also worked as a Gameplay Programmer on The Cursed Crusade, where they focused on prototyping AI features.
Sylvain then joined Etranges Libellules as a Gameplay Programmer, where they contributed to the development of different prototypes using a new engine.
Sylvain later became an AI Programmer at Artefacts Studio, where they designed and implemented artificial intelligence for games such as Dungeon Bowl and The Dungeon of Naheulbeuk. Sylvain also developed a C++ library for AI and its editor.
Sylvain then transitioned to a Technical Manager role at DOWiNO, where they supervised various projects, managed client relationships, and worked on game design and technical specifications.
Most recently, Sylvain worked as a Senior Software Developer at Tech Soft 3D, where they utilized their expertise in software development.
Sylvain MINJARD earned an Engineer's degree in Computer Science from UTBM, graduating in the year 2008. In July 2018, they also obtained additional certifications in Scrum: Advanced and Scrum: The Basics from LinkedIn.
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