Felipe Reis has a diverse work experience in the gaming industry. Felipe is currently serving as a Senior Character Technical Artist at Super Evil Megacorp, where they are responsible for creating character rigs and handling tooling and maintenance for the Maya pipeline. Prior to this, they worked at Wildlife Studios as a Senior Technical Artist, Technical Artist, and Freelance Rigger. Felipe also worked at INSANE as an Animator and at Dota 2 Workshop as an Animator and 3D Artist. Earlier in their career, Felipe worked at Mobjoy/Mob.Me as a 3D Artist and Animator.
Felipe Reis attended Universidade Anhembi Morumbi from 2007 to 2009, where they studied Animation Design. After this, they enrolled at ETEP, but no specific information regarding the dates of enrollment or field of study is provided.
Location
Tokyo, Japan
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