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Nathan Poulisse

Senior Gameplay Engineer

Nathan Poulisse is a Senior Gameplay Engineer at Stoic, working on the game Towerborne since April 2022. Previously, Nathan served as a Senior Software Developer at Gozio from September 2018 to April 2022, focusing on cross-platform development of libraries for 3D map rendering and navigation. Nathan’s technical proficiency includes maintaining four cross-platform libraries primarily in C++ for various operating systems and automating builds and tests. Prior experience includes roles as a Software Engineer at XDS, where Nathan ported over ten games from AS to JS, and as a Senior Software Engineer at AGS - American Gaming Systems, contributing to the release of multiple game titles and developing an in-game console for runtime control. Nathan holds a B.S. in Game Development from Full Sail University, obtained between 2006 and 2008.

Location

Suwanee, United States


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