Anton Andersson is a dedicated software engineer and game developer with a strong passion for improving engineering skills and embracing new challenges. They earned a Master of Science in Game and Software Engineering from Blekinge tekniska högskola between 2009 and 2014. Anton's professional experience includes roles such as a Gameplay Programmer at Lionhead Studios, a Principal Gameplay Programmer at OpusMajor, and a Senior Gameplay Programmer at IO Interactive, among others, where they implemented gameplay features and developed AI systems. Their career reflects a commitment to advancing gameplay systems and enhancing software development practices across various high-profile game studios.
Location
Malmö, Sweden
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