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Michael Arnold

Principal Software Engineer - Xbox Graphics

Michael Arnold is a Principal Software Engineer in Xbox Graphics at Microsoft, where they work on GPU drivers and tools. Previously, Michael contributed to the World of Warcraft team at Activision Blizzard as a Principal Software Engineer and held various engineering roles at notable companies such as Sony Computer Entertainment America, LucasArts, and Microsoft. Michael holds a BSc Hons in Pure Mathematics and Computer Science from the University of Adelaide and an MSc in Pure Mathematics from Stanford University. Their career began as a Programmer at CHA Computer Solutions and has included significant contributions to 2D graphics research and game development. Additionally, Michael has experience as a freelance violinist with the Adelaide and Tasmanian Symphony Orchestras.

Location

San Francisco, United States

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