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Brian Dean Jennings

Technical Game Designer

Brian Dean Jennings is an experienced game designer with a diverse background spanning over two decades in the gaming industry. Jennings started as a Level Designer at Activision, where responsibilities included SP/MP Level and Systems Design, AI scripting, and automation tools. Subsequent roles included Technical Designer positions at Neversoft, Zipper Interactive, and Maxis, developing simulation systems and scripting. Jennings also served as Senior Systems Designer at Total Immersion Software and Tools and Pipeline Developer at FableLabs, focusing on high-fidelity prototypes and gameplay implementation. In recent roles as Lead Technical Designer at both Magic Leap, Inc. and NZXR Ltd, Jennings crafted tools for character and environmental interactions. Current endeavors involve working as a Technical Game Designer at Meta. Educational background includes studies at UCLA.

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