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Rachel Radeztsky

Gameplay Engineer

Rachel Radeztsky is an experienced Gameplay Engineer at ILM Immersive, having advanced from Graduate Intern to Associate Gameplay Engineer since April 2019. Rachel's background includes a role as a Student Worker in the Costume Shop at ASU School of Film, Dance and Theatre, where responsibilities involved constructing custom garments for theater productions and supporting designers. Educational qualifications include a Master's degree in Computer Science from the University of Southern California and a Bachelor of Science in Mechanical Engineering from Arizona State University. Rachel possesses strong skills in leadership, communication, teamwork, and independent problem-solving.

Location

San Francisco, United States

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