Chris Everard has a diverse background in game design and production, with experience spanning over fifteen years in the gaming and media industries. Beginning as an Associate Producer at G4 Media, Chris developed skills in scriptwriting, visual content oversight, and live event production. Chris later transitioned to DNA Games, Inc. as a QA Lead, overseeing quality assurance for multiple web games. Chris's expertise continued to grow at Jam City as a Lead Game Designer, where Chris played a pivotal role in the development and live operations of titles like Vineyard Valley. Subsequent positions at Zynga and EA included designing engaging gameplay features and managing game development processes. Currently serving as Game Design Director at EA, Chris leads projects within the New Games Pipeline while leveraging a rich history of innovation and collaboration in game development.
Location
Austin, United States
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