Pablo Armando RodrÃguez Codes is a seasoned AI programmer with a robust background in interactive entertainment. Currently serving as a Senior AI Programmer and Craft Lead at Avalanche Studios Group since January 2021, Pablo coordinates knowledge sharing and learning initiatives among AI and Animation programmers. Prior experience includes a role as an AI Programmer at Ubisoft Reflections, contributing to the development of Assassin’s Creed in VR between July 2017 and December 2020, and earlier positions as a Junior Programmer and Intern Programmer at Lurtis Rules, focusing on Procedural Terrain Generation in collaboration with the MIDAS research group. Pablo holds a Master’s Degree in Computer Games & Entertainment from Goldsmiths, University of London, and a Bachelor’s Degree in Engineering in Computer Science from Universidad Politécnica de Madrid. Education was initiated at Colegio Zuloaga, where a foundation in Science and Technology was established.
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